@Aedes,
Aedes;30526 wrote:You ought to read the pediatric scientific literature on the subject, then. I have. Very eye-opening. Unambiguous correlations between exposure to video game violence and violent behavior.
What kind of video games were they playing during the Spanish Inquisition?
Did Pol Pot have a copy of Grand Theft Auto squirreled away somewhere?
What about the good times in the Roman Colosseum?
The correlation as a cause is tenuous at best. The real problem with violent entertainment is not the depiction of violence in itself but rather the lack of consequence portrayed in its wake.
Blaming the violence of society on movies or video games is a handy method of shirking our own responsibility for teaching our offspring, as a society and as individuals, to be decent human beings and striving to create a good world for them to live in rather than one where your worth is determined by the car you drive and the clothes you wear and how much stuff you have.
How about some pediatric literature on the effects of rampant consumerism and mindless materialism on youngsters? Oooh! We can't have that though . . . it might hurt the economy if we taught our children not to
want so much. Daddy might have to give up his Hummer . . . you know, as an object lesson.
He wasn't talking about violent entertainment per se, but the idea was the same in Bill Hick's comments on "The War On Drugs."
Quote: "That's what I can't stand . . . you've seen the ads: Drugs are bad, why do you think they call it dope, this is your brain, this is your brain on drugs . . . and the next commercial is: (sings) This Bud's for you . . . c'mon everybody, let's all be hypocritical bastards!"
And for what it's worth, I've never heard of a police training program where they use violent video games to de-sensitize officers. Most use some variation of a program like this:
Hogan's Alley (FBI - Wikipedia, the free encyclopedia). Similar video-based units are used in local precincts, as well as portable units that can be taken to outlying departments. The purpose of these simulators is not to de-humanize the enemy, but to train officers to make split-second decisions to differentiate combatant from non-combatant, and to react quickly and appropriately when these determinations are made.
Now, if you'll excuse me, I need to go play Doom (I'm old school) and brush up on my killin' skills. Never know when I might need 'em.