@mister kitten,
mister kitten;148618 wrote:I'm an addict for games. Any way we can play?
One of the best concepts I had, as far as I can judge, included a game where the pieces could stack to evolve. And they could, metaphorically speaking, unstack, to devolve. In Chess terms, a white pawn could "capture" or stack itself on another white pawn to form a white knight. And at any time, the knight could split back into two pawns, just as if one moved off the other, in the usual pawnish style. It should be noted that this game included non-chess pieces. Some versions (Interpenetration) did not allow backward or even sideways movement.
But this morph game would be best handled by a computer interface. No clumsy fumbling with pieces would be necessary and the game could be played therefore at high speed. It was philosophically satisfying. A person's king was nothing but the system of his morphological pieces considered as a unity, as a system.
If I were an up-to-date programmer, I could make this interface myself. But my knowledge is way out of date. I designed the games using Paint. I suppose a person could play a slow game that way. Or by a system of notation. Actually, that wouldn't be too hard. I've been getting sick of lightning Chess anyway. It's all necessarily sloppy.
I need to get my ideas online somewhere, and if one seems more playable than the others, we could play a low-speed game. Might be fun with the mirror piece and the prime. The prime is a knight that cannot capture/destroy an enemy without jumping on and destroying a friendly piece first, and then "knight-jumping" from there onto an enemy. Designing pieces reminds me of defining functions. Of course that's really exactly what it is. The pieces are functions in a discrete spatial system.
The 11 dimensional game is only 11 dimensional here and there, else it would boggle the mind entirely.