@hammersklavier,
If you look at art from the point of aesthetics, there is either a subjective or an objective view of a given artistic example. To an objectivist for example, the beauty (or whatever response should be evoked) of a piece of art is inherent within that object. The beauty of that piece of art to an objectivist is independent of any opinion of it. It would be beautiful regardless of our opinion of it. Conversely, there is the subjectivist mind frame, which states that the beauty of art is not inherent in the art, but is actually dependant on our interpretation of it.
So take this example? the Mona Lisa. Mind wipe Leonardo Da Vinci and lock away the painting in a vault for the rest of eternity. The question is whether or not it would be considered art? or even beautiful. A objectivist would say "of course, the beauty of that painting transcends what any of us would say about it? it will always be beautiful." An subjectivist would say that "it is a strong possibility that it would not be beautiful or indeed art because it is not open to our interpretation and the relative standards from which we judge art.
Personally, I find video games (among a few other modern media devices) very artistic and beautiful subjectively. I think video games actually form a very interesting link between aesthetics and constructivism. It was a form of art that was very popular form the Bolshevik revolution to the mid 30's that centered on the idea of "art as production." It was a socialist construct (that was ultimately squashed) but it shed light on a very fascinating field. Mechanistic interpretations of a fluidic (in western thought) process? art. Video games are mechanical by their very nature. I don't mean mechanical as in working gears and what not, but mechanical as in scientific logarithms and coding that amalgamate into a concerted design.
On the point that most video games are crap, I sorta agree with you. I'm not to phenomenal about games that go way too far to make an artificial construct look as real as possible. It never really works out right. But on that note, I am sure I will be proven wrong in the future when technology gets to a point where the entire game will look no different than the reality we experience outside of the game.
Halo 3 or
Gears of War for example is where I would draw the line on that note. I really like video games that have an undeniable artistic flair to it, like
Castle Crashers. They go as far as they can from a realistic portrayal.
On playing video games as a form of art, I think that unlike watching television or listening to music, you are actually interacting in the art itself? so in a way becoming one with the art. Yes? that sounds cheesy, simple, and very lame to say "one" in regards to anything complex, but that is pretty much the sense of what I get when I am involved in a video game. You are literally more involved with a video game than watching television or listening to music.
On the production of art, I do not think that art in itself relies on the creative process so much as the end result. But this is a relative position that is not entirely correct. Which I guess segways into "art by committee." I am a moderate subjectivist, so I really don't care if it is made by one person or another as long as the art is art in itself. The translation is not as important as the art itself in some respects.. unless that is the intended interpretation of the art (that is, to be interpreted based off of the production in the first place.)
To be honest, I find anime (Japanese animation) a far more artistic form of art than many other well established forms of art. But perhaps video games factor into this section as a distant cousin.
ADDITIONAL: I was just thinking about it, and art (in the conventional sense) is incorporated into video games, which is for all intensive purposes fluidic and changing. Screen caps for example represent a blend of the classic still art and video games in particular. This is a screen cap of one of the games I played in halo. Artistic, I don't know... but still it is a relative issue