@jeeprs,
I am still totally fascinated by this text from Kelly.
It does in fact lead us back to the original topic.
One thing that baffles me is how i was already familiar with the concept of cellular automata but didn't see the significance.
It took this text by Kevin Kelly to make me see some connections.
First of all i remembererd having read that Alan Turing did some research on how patterns appear. What i have read is that he did some investigation on how we can explain the different patterns in animals' fur?
Why does a zebra have this typical (however highly individual) pattern in such perfect continuity, what makes the difference to a leopards pattern?
A process that creates patterns that are never precisely the same but of such perfect similarity must be subject to a highly organized principle.
Turing expressed it as equations of chemical waves.
From reading books about this on one side and cellular automata on the other i never connected these two things.
Furthermore in books the cellular automata appear to be just a bit absract if i'm honest.
But after i read Kelly's text, i looked up some java applets representing conway's game of life, and when i saw these automata in motion, what a vision !
Self organization in all its beauty ! The 'gliders' and the waves... it really took my breath !
I mean, ok, it looks like the very first computer games, so it doesn't really offer anything for spoilt nintendo users who need good graphics to get a thrill.
However you must not look from the graphical angle, but if you see it from the logical perspective - When you look at the start situation you think: What can really happen, a few pixles will move in a circle, nothing exciting. The rules of these automata are so little and basic that nobody would expect these systems to just develop a BEHAVIOUR.
But then they behave.
I have never really seen self organization so in action.
Wow. I do really understand how somebody can imagine the whole universe being based on such simple functions.
If someone is interested, i downloaded the applet from
Mirek's Cellebration Download Area ;
I just opened some of the projects in the must-see folder and regulated the speed of the simulation in 'animation -> set speed' .
I guess i will have to find a definition for the term 'behaviour'.
But these cell automaton models might serve very well for an explanation of how intelligent behaviour actually preceeds the appearance of an intelligent being by the means of self organization.
[Edit: Of course there might be some examples of cellular automata on youtube also. But i prefer that program because you can regulate it and even modify it, look at the rules and so on. ]